The effectiveness of gamification in digital education

Authors

  • Zhusupbek kyzy Zhyrgal Osh State Pedagogical University named after A. Zh. Myrsabekov
  • Tayyrbek kyzy Asyl Osh State Pedagogical University named after A. Zh. Myrsabekov

DOI:

https://doi.org/10.56122/..v2i2%20(26).401

Keywords:

Геймификация, мотивация, интерактивдүү тапшырмалар, рейтинг системасы, балл топтоо, симуляциялар, квесттер, индивидуализация, технологияга көз карандылык

Abstract

Gamification is a technique for increasing students' motivation and engagement by integrating game elements into the educational process. This article examines the role of gamification in education, its main elements and ways of application. Game-based learning methods can interest students and inspire them to learn more deeply.

The main components of gamification are scoring and rating systems, stages and levels, rewards and interactive quests. These elements arouse students' sense of competition and increase their motivation to learn. In addition, simulations and interactive quests provide an opportunity to combine educational material with practical skills.

The benefits of gamification include increased motivation, increased interest in the learning process, and assistance in maintaining knowledge over a longer period of time. However, it also has some drawbacks, such as dependence on technology, and it may not be suitable for all disciplines.

The article emphasizes that individualization, feedback, a variety of tasks, and balanced game elements are important for effective use of gamification. When used correctly, gamification can become a powerful tool for modernizing the educational process, contributing to increased student engagement and academic achievement.

References

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Published

2025-11-11

How to Cite

Zhusupbek kyzy, Z., & Tayyrbek kyzy, A. (2025). The effectiveness of gamification in digital education. Bulletin of the Osh State Pedagogical University Named After A. Myrsabekova, 2(2 (26), 101–106. https://doi.org/10.56122/.v2i2 (26).401