The effectiveness of gamification in digital education
DOI:
https://doi.org/10.56122/..v2i2%20(26).401Keywords:
Геймификация, мотивация, интерактивдүү тапшырмалар, рейтинг системасы, балл топтоо, симуляциялар, квесттер, индивидуализация, технологияга көз карандылыкAbstract
Gamification is a technique for increasing students' motivation and engagement by integrating game elements into the educational process. This article examines the role of gamification in education, its main elements and ways of application. Game-based learning methods can interest students and inspire them to learn more deeply.
The main components of gamification are scoring and rating systems, stages and levels, rewards and interactive quests. These elements arouse students' sense of competition and increase their motivation to learn. In addition, simulations and interactive quests provide an opportunity to combine educational material with practical skills.
The benefits of gamification include increased motivation, increased interest in the learning process, and assistance in maintaining knowledge over a longer period of time. However, it also has some drawbacks, such as dependence on technology, and it may not be suitable for all disciplines.
The article emphasizes that individualization, feedback, a variety of tasks, and balanced game elements are important for effective use of gamification. When used correctly, gamification can become a powerful tool for modernizing the educational process, contributing to increased student engagement and academic achievement.
References
https://cyberleninka.ru/article/n/geymifikatsiya-v-obrazovanii-3/viewer
Букина Т.Г., Нестерова В.Е. Методика проведения викторины "Своя игра" на этапе контроля усвоения пройденного материала // Кронос. - 2021. - №12(62). - С. 18-20.
Мурзагалина Г.М., Тихомирова Г.В., Филиппова О.В., Корнеева Н.Ю., Галиакберова В.Н. Геймификация в образовании как фактор повышения интереса к усвоению учебного материала // Московский экономический журнал. - 2022. - №4. - С. 494-501.
Коваль Н.Н. Геймификация в образовании // Педагогическая наука и практика. - 2016. - №2(12). - С. 25-29.
https://ilim.oshmpu.kg/index.php/01/article/view/252/173- 183-бет
https://ilim.oshmpu.kg/index.php/01/article/view/198/118 119-бет
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Bulletin of the Osh State Pedagogical University named after A. Myrsabekova

This work is licensed under a Creative Commons Attribution 4.0 International License.
This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.





